Once you’ve selected your parents, gender, and name, there is a small introduction where your parent writes you a letter, and you can pick and choose what they say in it. That said, you can pick which parents you would like out of a select handful, and considering Growing Up is set in the 1990s, to both my surprise – and delight – you can choose two parents of the same-sex with zero repercussions. As far as I know, you’re unable to pick your pronouns or be non-binary, with Growing Up only giving you the decision of being known as a Boy or a Girl. I decided I wanted to make this game as queer as possible with what was given, so I decided to pick my parents and gender. Instead of dealing with colonialism’s psychological, physical, and emotional repercussions, Vile Monarch’s Growing Up puts you in the shoes of, well, you! You start the game with a simple thought: you’re going to exist soon, to two very loving parents, so what makes up the intricacies of being you? At this stage, you’ll be asked whether you want your gender and your parents to be randomized or selected by yourself. However, it still follows the very same premise that pulled me into the sci-fi game in the first place: growing up. As mentioned above, Growing Up may lack much of what makes up the beating heart of the narrative masterpiece I Was A Teenage Exocolonist. I realize it’s usually considered bad practice to talk about games while hyping up another one entirely, but it’s for a good reason. The first thing I noticed when I first loaded up Growing Up from Vile Monarch is hey, this kinda feels like I Was A Teenage Exocolonist, only without the killer foliage and creatures, nor the complex pivotal choices which can lead your character down into the road of fascism, striking back through rebellion and… Ahem.
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